As we hurtle through time and space towards the completion of the ROBOT RESCUE 3d comic..... I thought I'd share some of today's efforts, direct from the RR basement.
Here we have a couple of scenes where Sparky comes face to face with Krusha's minions, the Killer-Bots.
The video sketches give an idea of the FX that will later be added in post production, after the 3d render. I could do the FX in 3d, however, i'll enjoy life more without my head stuck in maya tutorials for the rest of said life. So your just seeing the raw 3d for now.
Besides, this is a comic and i wanted to bring in some traditional comic art elements (eg speed lines) to give it the right feel. Stay tuned for the final product. Tests so far have been mouthwatering.
Sparky's bumbling reaction to a Killer-Bot attak unwittingly gets him out of trouble as he smacks the crane's controls.
These space going demons of death are too smart for their own good as two of them become victims of their own aerial manoeuvres.
A busy day for the 3d comic ROBOT RESCUE today. Spent about 6 hrs working on scenes 68-73. These scenes are important to the story as they show Sparky's desperate situation, stuck on the crane being magnetically towed behind Krusher.
And we see this part of the story from Bella's perspective, in Krusha's clutches. It's important that we don't just focus on action but try to convey the emotions of the characters.
note* yesterdays pictures were in reverse order. (still getting used to blogging)
make sure you sign up to be a follower of ROBOT RESCUE to stay up to date with all future developemnts coming soon.
so enjoy the sketches and maya work scenes, complete with character control clutter.
Here's a quick overview of the colouring of our incidental characters. These characters will be in the distant background of the finished images, and thus can be lightly detailed.
Firstly, Brendan modelled them up using some concept sketches as a basis, plus his own imagination. Then we UV mapped the characters.
Then after taking a UV snapshot out of Maya into Photoshop, i placed colours where we want them for the characters.
Then i applied the one Photoshop .tif file with all the different characters colours to one surface shader in maya. Which was then applied to all the characters.
The beauty of this is that by having all the characters colours on one shader, we save memory, and thus time. Stay tuned for more robots soon. And become a Robotic follower so you will be updated on future posts.